Wednesday, January 28, 2009

Communication : Design :: Tell : Story



STORY




The dictionary definition of a story, is a fiction or nonfiction tale. Either a narrative, prose or verse, designed to interest, amuse, or instruct the hearer or reader. What we have learned in our classes this week is that everything tells a story somehow. Whether it be in a book or an item that tells a tale silently. In design it is up to us as designers to tell our story someway. Stories have a beginning middle and an end, and convey a certain type of mood it is the same way with designers. We start out with an idea and evolve that into an elaborate composition that generates a mood. In studio we had to create an artifact that captured the true essence of the fairytale we were given.

ARTIFACT
In IAR 221, we learned how artifacts tell us a lot about history. An artifact is anything made by man. We can become inspired by an artifact and we can learn about history of anything through them. Building styles, Pompeian colors, and even teapots have stories to tell. That through artifacts we can learn about humanity; the stories of people that made the artifact, the artifacts that were made, and the stories the artifacts goes on to tell.

TRANSLATION
The fairytales we were assigned in Studio connect with translation. We were to deconstruct the story to get the true meaning behind it. Other people in class could translate my story in another way than my own view. Their different views are similar to design how a piece of work can be interpreted in many diverse ways. It is up to us as designers to convey our meaning of a design as clearly as possible.


Cycle
Roth, Leland M. Understanding Architecture Introduction – Architecture, the unavoidable art P. 2

As learned in IAR 221, objects go through a cycle in their “lifetime” they can go from a basic kitchen chair, to that persons attic, to an apartment/dorm, to a thrift store, and then the chairs life starts over again. Buildings can do the same thing according to Roth. Their purpose changes and therefore the building must change. This cycle will continue until it is demolished. It is not only architectural or interior design that this cycle occurs. In my psychology of dress class I have learned that it holds true in fashion as well. Fashion can go from being the “latest and greatest” one day to slowly fading into its ordinary past. Then one day when that object becomes popular again it is restored to its infamy





MULTI-VIEW
Multi-view can be interpreted as a different perspective on an object, idea, or situation. Throughout our lives we are shaped into adults by various ways. This gives us our own personal stories that tell about our lives. We then have different perceptions on the world around us. When we design something we have to take into account that people will interpret it differently than we ourselves would. A building can be interpreted as ugly by one person and relate to another in an opposite way.

REFLECTION
Everything comes back to the word story. Without a story behind something the object of interest becomes bland. In Suzanne’s class we all had ordinary objects that became special to us because of the story behind it. Design is because of the story that we designers want to convey through our work. The words not only connect each of our different classes together but they link our aspects of our lives together as well. We create a story about an artifact we see through our designs. That object goes through its life cycle and is viewed and expressed differntly by each person that it encounters.

1 comment:

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